Overblog Tous les blogs Top blogs Entreprenariat Tous les blogs Entreprenariat
Editer l'article Suivre ce blog Administration + Créer mon blog
MENU
http://jxtz.over-blog.com/

jxtz.over-blog.com/

Publicité

Imvu System Requirements



When the Securities and Exchange Commission gave its blessing to social media platform IMVU to launch VCOIN, it was a major leap forward for acceptable scope of crypto applications.

The implications for what sorts of projects the SEC considers a security are, in and of themselves, huge. But part of the appeal of VCOIN to the SEC is that, with its stable price and clear use case, IMVU has managed to demonstrate to the commission that the token is a means of making the platform a more lifelike digital world that is more fun to hang out in.

The Tiers program is IMVU's way of acknowledging Creators for their contributions. The system is designed to support our engaged community by measuring activity. The more you do, the better your result will be. Everyone can excel in the Tiers program. This is a passive system of earned rewards, based on what you want to do naturally. Minimum Requirements Recommended; Internet Connection.: Cable or DSL: Cable or DSL: Operating System: Mac OS X 10.9 or better: the latest official Apple release of macOS: Computer Processor: 1.5 GHz Intel based Mac: 2 GHz Intel Core 2 Duo or above: Computer Memory: 1 GB or more: 4 GB or more: Screen Resolution: 1024x768 pixels: 1024x768 pixels. IMVU has a shop which provides the different kinds of items like as clothes, shoes, hairstyles, accessories and others. IMVU items can use freely on your choice of fun. Its usage is very easy. In imvu download 2018 you can create the situation, what you want and done by you with a great fun. So you can invite other friends to visit the IMVU room.

For those unfamiliar, IMVU advertises itself as 'a social experience.' It's similar to Second Life in that users take on 3D avatars with which to explore a world. In IMVU's case, that world is mostly bars and clubs — 3D environments overlaid onto chatroom dynamics. But people spend money on those things and, in IMVU's case, send money to each other.

We have the economy…

Using its existing credits, priced at 1,000 to the dollar, IMVU already hosts an economy featuring a monthly 27 million transactions that add up to $14 million. According to John Burris, the 'comprehensive virtual economy' is worth some $45 million, and its existence is central to IMVU's appeal to the SEC.

Burris, who is IMVU's chief strategy and blockchain officer, recently demoed the new platform for Cointelegraph, proudly pointing out a living internet economy that owes debts to social media, chatrooms, massive multiplayer online gaming and, now, blockchain:

'This is the VCOIN play: We have a massive virtual economy that's driven by our users. So the users are the ones who create all the virtual goods — all the virtual outfits, furniture for your room, animations that your avatars can do, and they also create all the virtual I'll call them services. They're the ones who host nightclubs on the platform or can help you dress up your avatar or who will run the pub where they're watching the Premier League soccer game. They're the ones running all these experiences on the platform.'

The scale of VCOIN's prospective userbase is unprecedented among SEC no-action letters — which basically certify that the commission will not consider a token a security if it abides by certain stated provisions. The SEC has said that cryptocurrencies like Bitcoin and Ether are also not securities, but that is because they do not owe their success to any single entity. Decentralization has its legal benefits, in other words.

Centralized and contained

VCOIN is obviously a centralized project by IMVU, and nobody is making any bones about it, but the no-action letter is acknowledgment that VCOIN is a utility token, with IMVU's internal economy as its use case. While users will be able to take VCOIN off of IMVU's platform and into Uphold wallets, IMVU's platform should remain their primary use. This provides the SEC with another feature they hold dear: Siloed usage.

Comparing VCOIN to, say, Facebook's Diem (formerly Libra), there are similarities. Namely, an existing social platform trying to overlay a fiat-pegged token onto its network. However, seven million users is obviously not the same as two billion, and the limits to VCOIN's use case are largely within the confines of its virtual world. Despite the ability to shift value off of the platform, there's no reason to expect the bulk usage of VCOINs to move outside of its monetary snow globe. Facebook, on the other hand, with its Marketplace alone could link Libra up with the ability to buy real houses, cars, or, if the Republicans of the Financial Services got their way, guns.

Global use inside the snow globe, and where KYC will factor in

A noteworthy provision of IMVU's plan is that users will be largely free to exchange VCOIN among themselves within its snow-globe environment without know-your-customer identification. 'We wanted there to be no KYC, for a majority of users; the ability to purchase, spend, hold, send to other users, pay with VCOIN without KYC,' said Burris. There are certain countries where users will simply not have access to VCOIN — China being a notable example. But according to the team, users from 140 countries will suddenly be able to transact.

KYC will kick in, however, when those coins leave IMVU's purview for the off-platform crypto wallets, which is where they will actually run on a blockchain rather than IMVU's ledger. The traditional hard barrier where KYC becomes essential for most crypto businesses is when a user looks to convert crypto into fiat or back again. This is another area where the boundaries of IMVU's platform help it go beyond normal compliance requirements.

Conservative partnerships for cautious regulators

VCOIN's wallets, in turn, will be under the management of Uphold, an established U.S.-based hot wallet provider rather than IMVU itself. This ties in to another standing concern by U.S. regulators. Casting back to the Libra squall, another area of suspicion was the Association's affiliate, Calibra. Despite subsequently rebranding to Novi — so it didn't actually include the word 'Libra' in it — Congress correctly identified these organizations as linked.

The idea of launching a new coin dependent on a new wallet dependent on the same company's development, and then giving that project immediate access to Facebook's two billion users was a bridge too far. The partnership with an established crypto firm seems to be picking up with U.S. regulators as the preferred alternative. It's how, with Paxos' help, PayPal got New York's Department of Financial Services to sign off on its crypto launch in October.

And what about speed? While what Cointelegraph got to see was only a demo version of the final platform, the exchange of VCOINs between users worked about as close to instantly as you can ask for.

While all the provisions that make IMVU appealing to regulators may rub the crypto faithful the wrong way, Burris thinks it's more about advancing crypto's utility for regular users than pushing the boundaries of what blockchain technology can do:

'We think we're launching something really special here. We know we are for the gaming, avatar, social space, but even in the crypto space. As, over the last two plus years, I met with all the big players in the space and those pushing activities around, large protocols, everybody's looking for real applications. I do think the DeFi stuff has crushed it and I love that category, but I think we're all looking for true use cases for these kinds of experiences.'

So, stay tuned for launch to see if the system that IMVU has set out manages to satisfy both users and regulators alike. The snow-globe marketplace of IMVU may end up a schematic for the next phase of digital economies.


Starter files for making custom content for IMVU. Fully compatible with Blender 2.8+.

Important: Blender 2.8+ has minimum system requirements, see here for more information.

Download

Cyberlink powerdirector ios. See below sections for details on each file.

  • Avatar Starter File | c. 8 MB.
  • Alternative Pose Starter File (cf. more info below) | c. 3 MB.
  • Alternative Clothing Starter Files (cf. more info below) | c. 2 MB.
  • Room Starter File | c. 3 MB.
  • Furniture Starter File | c. 4 MB)
About the Starter Files

A brief overview of the Start Files and what they can be used for as they're not all the same, and some can only be used for certain types of product.

Design note: generally speaking the avatar files should not be modified beyond their respective purposes as defined by the type of item being made as it may cause broken/unexpected results.

Taking a brief look at the Blender 2.8 compatible IMVU Starter Files.

Avatar Starter Files

The AVATAR Starter File includes all the core avatar files necessary to create custom products related to the female and male avatars; Accessory, Clothing and (custom) Avatar Poses (static or statue and animated) for the avatar and avatar poses for rooms and furniture items. ZIP includes;

  • Female04 (accessories).blend
  • Female04 (clothing).blend
  • Female04 (poses couples).blend
  • Female04 (poses).blend
  • Female04 (shapekeys).blend
  • Male03 (accessories).blend
  • Male03 (clothing).blend
  • Male03 (poses).blend
  • Male03 (shapekeys).blend

Important: to avoid problems and errors on import into IMVU, Armature (skeletal) bones are positioned based on product type or class and should not be modified beyond that necessary to create a corresponding pose or product. In other words, the Clothing Starter File(s) cannot be used to create avatar poses because bones are orientated for clothing (armature not being needed for IMVU), whereas the Pose Starter File(s) cannot be used to make clothing because bones are aligned to produce valid poses (meshes not being needed for IMVU). They are not interchangeable (see here for more).

Imvu game system requirements


The Starter Files are designed to aid production of specific types, or ‘classes', of products. Due to the differences in how each product type is set up and functions in IMVU, the Starter Files are not interchangeable.

Alternative Pose Files: due to the requirements mentioned above, the Avatar Pose Files can be confusing to work with because bones are not orientated as might be expected. To address this a set of Alternative Pose Starter File's, for both male and female avatars, are available. Here the skeleton is shown with bones aligned to the avatar and colour-coded to make the rig easier to work with in the 3D View, Action and other editors; red for main torso, light/dark green for hands, black for bones that shouldn't be moved or animated. Usage is per normal pose production; select a bone, manipulate (rotate) and insert LocRot (set automatically) into an Action (see here for more).

Additional note: The alternative Starter File for Poses only includes the necessary components to make female and male static and animated actions or item poses – use the available Accessory Starter File for accessories and Clothing Starter File for clothes items (see above).


An alternative set of Starter Files are available to make female and male avatar poses – avatar mesh (both female and male) is untextured for clarity [1] with bones showing as colour-coded in Pose Mode [2] – red for torso, light/dark green for hands, black for bones not to be animated, making it easier to distinguish at a glance bone selections in the 3D View and Action (or other) editors [3].


Overview of the alternative Pose Starter Files for Poses (both female and male avatars), how to make a sequence that can then be exported to FBX and assembled in IMVU create mode (derived from 10945930, Empty Mood).

Longer overview of the Alternative Pose Start Files for Blender 2.8+ including making a static and animated pose that's exported to FBX and assembled in IMVU (recorded live).

IMPORTANT: depending on the version of Blender used a bug prevents bones being selected once the Alternative Pose file is loaded – this happens regardless of the file being opened from the File menu or dragged and dropped into Blender. To fix this problem when using File » Open; in the Blender File View window that opens, click the ‘cog' icon top-right [1] to access setting/properties and uncheck/disable Load UI (clear the check/tick) [2].


To reset the Alternative Pose File so bones become fully selectable, when opening the file disable Load UI [1 & 2] to ignore interface options that may cause issues. This will mean having to reestablish IMVU compatible settings; Scale in Viewport Display (set to 100.000) and Clip Start/End in View tab of the Sidebar.

Alternatively once the file is loaded either; deactivate X-Ray [3] upper-right of the 3D View, or in Object Properties disable the In Front [4] option under Viewport Display. Bones should then be selectable.


There are a number of ways to enable ‘x-ray' [3 & 4] like features in Blender 2.8+ that may conflict with each other. Disabling one or all of them fixes selection issues where conflicts occur.
Alternative Clothing Files: the Alternative Clothes Files provide a means by which clothing items can be more easily tested in Blender to ensure they deform and articulate properly so clipping and other issues can be avoided in IMVU. To this end the starter files include a set of static poses that replicate the in-game defaults, the female and male in seated positions.

To use the Alternative Clothes File, in the Action Editor [1] set T.POSE as the initial pose around which the clothing item is made then when Weight Painting test the clothing items deformation and articulation by selecting each pose in turn Browse Action to be linked [2] list.


The Alternative Clothes File include a set of poses [2] that replicate the default ‘sitting' poses for both female and male avatars.


To use the Alternative Clothes File build the mesh around the avatar as normal then select a static pose from those available to check mesh deformation and clipping.

Design note: the avatars initial pose in the Starter Files is referred to as a ‘T' pose, a stance useful as a starting point because the mesh is generally at its most relaxed with minimal deformation kinks or distortions, especially under the arms, at the elbows or knees, pinch-points where the mesh can collapse in on itself when over extended or manipulated. In other words, poses start from a relaxed position that accommodates mesh stretch and collapse more-or-less in all directions.


The default stance the avatar is in serves a purpose in making it easier to deform and build upon (around) the avatar models, under the arms and between the legs in particular where space is restricted.


Shown in Blender 2.80 using the Animation workspace, an example *.blend with sitting pose included with the IMVU Avatars zip file (pose example can be used with both female or male avatars).

Room Starter Files

The ROOM Start File contains the basic elements required to make an IMVU furniture room. This includes three seated, three standing avatars and node sets for pose spots, a set of simple block meshes, and a set of nodes representing the different aspects of a functioning furniture room, furniture, wall and ceiling nodes, camera and light. An example furniture room is also available made using the components included in the file.


Shown in Blender 2.80, the IMVU room starter file with six avatars (minimum number) – 3 sitting, 3 standing – nodes elements and basic room mesh.

Furniture Starter Files

The FURNITURE Starter File contains the basic elements required to make IMVU furniture products. This includes a seated and standing avatar and node set for pose spots, and a set of simple blocks and accompanying node/s for each, floor, wall and ceiling item. An example furniture item is also available made using the components included in the file.


Shown in Blender 2.80, the IMVU furniture starter file with female and male avatars plus basic elements.


IMVU

IMVU is a 3D chat program for your computer.

License: Freeware

Developer's website: IMVU

Download for free IMVU - the latest version!

IMVU is a successful combination of social networks, messenger, chat and video games.

IMVU is a modern instant messaging system where you can chat with people around the world in 3D chat rooms.

In IMVU can choose an avatar that can be customized to your liking.

IMVU is a 3D chat system stable, secure and fast.

IMVU - system requirements

IMVU works with Windows operating systems - Windows 2000 / Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 8.1 / Windows 10 - and Mac, works very well with Windows 10 and Windows 8.1.

* For use IMVU need a minimum:

Processor: 1,6 GHz Pentium|| Memory: 1 Gb of RAM|| Free disk space: 500 MB|| Broadband Internet||

* It is recommended:

Processor: 3 GHz Pentium|| Memory: 4 Gb of RAM|| Free disk space: 4 GB|| Broadband Internet||

IMVU - main features

The main features of IMVU are:

  • Chat 3D;
  • 3D chat rooms;
  • 3D avatars;
  • Buy clothes and dress your avatar in style;
  • Create and sell your designs;
  • Draw and decorate your own space;
  • Simple and intuitive interface;
  • IMVU is an application easy to use;
  • Manual Update;
  • Support install / uninstall, etc;

IMVU - other features

IMVU is a program easy to use and install, the program IMVU does not consume many system resources and does not occupy much space on your hard disk.

IMVU has a simple and intuitive interface on which any person can use the program without any problem.

Imvu System Requirements Meaning

IMVU is a very good application of category 3D chat programs, a software that deserves to have it installed on your computer.

Imvu System Requirements

The download link will take you to the official website to download of the author.

To download for free IMVU go to the download page by clicking on the button below:

Imvu System Requirements League Of Legends

Alternatives to the IMVU app:

IMVU

a 3D chat program for your computer.





Publicité
Partager cet article
Repost0
Pour être informé des derniers articles, inscrivez vous :
Commenter cet article